Computer Coaching
What Makes Choreography Difficult
and Why Should We Care

Dancer success is important because it leads to dancer satisfaction. Dancer satisfaction is important because it leads to dancer enjoyment, which in turn leads to caller success! (i.e. if dancers feel good about themselves, they feel good about the caller, so why not help them to succeed!)

Choreography can be easy for dancers to execute or it can be very difficult, and this is independent of which Callerlab program the calls in a sequence come from (e.g. Mainstream, Plus, Advanced, etc.). Here is a partial list of some of the factors that can make a sequence difficult.
Common formation or not
Standard sex arrangement or not
Good acoustics in the hall or bad
Dancer experience
How tired the dancers are
Slipperiness of the floor
Left-handed vs right-handed
Good or bad body flow
Enunciation of the caller
Dancer familiarity with the calls
Tempo of the music (i.e. thinking time)
How full the moon is, etc.
Some of the above factors are beyond the control of the caller. The caller should just be aware of them, e.g. how slippery the floor is. Some of the items are within the callers power to avoid, to keep the dancers moving and happy, such as not using calls the dancers have never heard of, enunciating properly, being sure that body flow leads the dancers in the right direction for the next call instead of sending them somewhere else, and that the correct hand is available to do the next call. But even when the above items are kept in control, some sequences are just more difficult to interpret than others, for dancers with less experience.

Choreography is not just either hard or easy, but can fall anywhere in between. An experienced caller should be able to slide the difficulty up and down this scale, without using bad choreography to do so. The way to gain this control is to first learn to recognize the difficulty in choreography that others create; then recognize it in choreography that you create; next you experiment with changes you make to see if things get easier or harder; and finally, having learned which changes do what, slide up and down the scale at will. Once you are there, hopefully you will have the judgment to keep the dancers moving at a level where they feel like they are being challenged, but they can still win.

So, where do you start to learn how to recognize whether something is hard or easy? Well, I’ve got good news for you. You already know. I have found over the years, after presenting hard and easy sequences to callers, that all skill levels of callers have the ability to recognize which are which. I have even set up squares of very experienced dancers, who could dance smoothly through any Mainstream sequence without faltering. I used experienced dancers since faltering on some sequences would have given the callers that were observing a clue about difficulty. I was amazed and pleased to find out that even before callers have enough experience to control the difficulty of the dance that they are calling, they were able to tell how difficulty the choreography was.

Here are some sequences for you to see for yourself. In the sequences that follow, all of which use only Mainstream calls (except one), some are very basic, some are standard and typical of “club dancing,” and some are quite difficult. On a scale of one to five (easy to hard), see if you can figure out which ones are which. If possible, don’t only read through the sequences, but walk an experienced square of dancers through them.

Note that the body flow in all sequences is good and is not the contributing factor to their difficulty. Difficulty comes from sex arrangement and/or the need for the dancers to be aware of the formations that they are in.

(After the sequences, you will find a list of numbers that shows the sequence number followed by a number from one to five which indicates difficulty from easy to hard.)
1.        HEADS SQUARE THRU 3/4 & STEP AHEAD
SIDES HALF SQUARE THRU
CENTERS IN
CAST OFF 3/4
TOUCH 1/4
SINGLE FILE CIRCULATE ONCE AND A HALF
IN THE COLUMN OF 6 CIRCULATE ONCE AND A HALF
CENTER 4 SINGLE HINGE & FAN THE TOP &
OTHERS BEND THE LINE
CENTERS PASS THRU
STAR THRU
WHEEL AND DEAL
DOSADO ONCE AND A HALF
ALLEMANDE LEFT!

2.        HEADS SQUARE THRU
TOUCH 1/4
SPLIT CIRCULATE
MEN RUN
PASS THRU
WHEEL AND DEAL
RIGHT AND LEFT THRU
SQUARE THRU 3/4
DOSADO TO A WAVE
WOMEN TRADE
WOMEN RUN
TAG THE LINE - RIGHT
WHEEL AND DEAL
ALLEMANDE LEFT!

3.        HEADS SWING THRU
SINGLE HINGE
WALK AND DODGE
TOUCH 1/4
CENTERS TRADE
ALL EIGHT CIRCULATE
WOMEN TRADE
CENTERS SQUARE THRU &
OTHER STAR THRU
SWING THRU
SINGLE HINGE
FAN THE TOP
TURN THRU
WHEEL AND DEAL
SQUARE THRU 3/4
SLIDE THRU
CENTERS SQUARE THRU 3/4 &
OTHERS SQUARE THRU ONE HAND
ALLEMANDE LEFT!

4.        (Contains a Plus call)
FOUR LADIES CHAIN
HEADS PASS THRU
PARTNER HALF TAG
FAN THE TOP
RECYCLE & SWEEP 1/4
RIGHT AND LEFT THRU
PASS THRU
TOUCH 1/4
RECYCLE
SPIN THE TOP
WOMEN FAN THE TOP &
MEN SINGLE HINGE
THOSE FACING PASS THRU
IN THE 2-FACED LINE HALF TAG
ALL PARTNER TAG
ALL STEP AHEAD PUTTING CENTERS IN
CENTER RUN & ROLL (A PLUS CALL)
BOX THE GNAT
GRAND RIGHT AND LEFT!

5.        HEADS SQUARE THRU
SWING THRU
SCOOT BACK
RECYCLE
VEER LEFT
COUPLES CIRCULATE
WOMEN TRADE
TAG THE LINE - IN
TOUCH 1/4
CIRCULATE
MEN RUN
SQUARE THRU 3/4
PASS THRU
ALLEMANDE LEFT!

6.        HEADS PASS THRU
PARTNER HALF TAG
FAN THE TOP
SINGLE HINGE
WALK AND DODGE
REVERSE FLUTTERWHEEL
BOX THE GNAT
FAN THE TOP
PARTNER HALF TAG
MEN RUN
LEFT HALF SQUARE THRU
ALLEMANDE LEFT!

7.        HEADS BOX THE GNAT
HALF SQUARE THRU
TOUCH 1/4
ALL EIGHT CIRCULATE ONCE AND A HALF
CENTER WAVE RECYCLE &
OTHERS SINGLE HINGE & THOSE MEN RUN
CENTERS LEFT SQUARE THRU 3/4
SQUARE THRU 3/4
ALLEMANDE LEFT!

8.        HEADS LEAD RIGHT
TOUCH 1/4
FAN THE TOP
PASS THRU
WHEEL AND DEAL
PASS THRU
TOUCH 1/4
RIGHT AND LEFT THRU
PASS THE OCEAN
SPIN THE TOP
GRAND RIGHT AND LEFT!

9.        HEADS CROSS TRAIL THRU
SEPARATE AROUND ONE TO A LINE
EIGHT CHAIN TWO
BOX THE GNAT
PASS THRU
TRADE BY
SLIDE THRU
CENTERS PARTNER TRADE
SAME SEXES TRADE
ENDS FOLD
CENTERS PASS THRU TWICE
GRAND RIGHT AND LEFT!

10.        HEADS SQUARE THRU
SWING THRU
MEN RUN
COUPLES CIRCULATE
WHEEL AND DEAL
RIGHT AND LEFT THRU
SWING THRU
MEN RUN
FERRIS WHEEL
SQUARE THRU 3/4
ALLEMANDE LEFT!

11.        HEADS HALF SQUARE THRU
        SWING THRU
        MEN RUN
        HALF TAG THE LINE
        WALK AND DODGE
        PARTNER TRADE
        REVERSE FLUTTERWHEEL
        HALF SQUARE THRU
        TRADE BY
        ALLEMANDE LEFT!

12.        HEADS LEFT SQUARE THRU
        LEFT SWING THRU
        SINGLE HINGE
        SPLIT CIRCULATE
        FAN THE TOP
        LEFT TURN THRU
        HALF TAG THE LINE
        RECYCLE & SWEEP TWO QUARTERS
        ALLEMANDE LEFT!

13.        HEADS SPIN THE TOP
        PASS THRU
        SWING THRU
        WOMEN RUN
        PASS THRU
        TAG THE LINE - IN
        RIGHT AND LEFT THRU
        FLUTTERWHEEL
        SPIN THE TOP
        TURN THRU
        ALLEMANDE LEFT!

14.        HEADS PROMENADE HALF
        RIGHT AND LEFT THRU
        SQUARE THRU
        SWING THRU
        MEN TRADE
        MEN RUN
        WHEEL AND DEAL
        STAR THRU
        PASS THRU
        WHEEL AND DEAL
        RIGHT AND LEFT THRU
        SQUARE THRU 3/4
        ALLEMANDE LEFT!

15.        HEAD LADIES CHAIN
        HEADS SQUARE THRU
        SWING THRU
        SPIN THE TOP
        RIGHT AND LEFT THRU
        STAR THRU
        DIVE THRU
        SWING THRU
        MEN RUN
        WHEEL AND DEAL
        SWING THRU
        TURN THRU
        ALLEMANDE LEFT!

16.        HEADS SPIN THE TOP
TURN THRU
PASS THE OCEAN
FAN THE TOP
RECYCLE & SWEEP 1/4
STAR THRU
DIVE THRU
CALIFORNIA TWIRL
DIVE THRU
PARTNER TRADE
STAR THRU
FORWARD AND BACK
LEFT SQUARE THRU
ALLEMANDE LEFT!
1-4, 2-2, 3-5, 4-5, 5-3, 6-4, 7-5, 8-5, 9-4, 10-1, 11-2, 12-5, 13-4, 14-2,15-2,16-4
Last updated on 14 May 2007